SCVNGR is a location-based gaming platform –- there are challenges at every venue, and businesses can also "script" their own challenges. Customers can do challenges (take a photo, eat a certain dish) to earn points, which are redeemable for real-world rewards, such as a free drink or 10% off. The Cambridge-based company launched in 2008, and was founded by a 22-year old Princeton dropout who wanted to add a game layer to the world. And that he did.
In January 2011, SCVNGR partnered with Buffalo Wild Wings (BWW) — at all 730 of its locations — for a 12-week campaign leading up to March Madness. The competitive game layer of SCVNGR worked well with the BWW patrons, who thrive on competition, community and games. SCVNGR’s SVP of Marketing Chris Mahl says that what differentiates SCVNGR from other location-based services is that it’s “not a checkin-based service, [but something] that goes further into brand goals [and] consumer goals.” The success of the campaign indicates that that may be true. BWW was the first national SCVNGR promotion, and in the first three weeks, the game accrued nearly 30,000 players. By the end, the campaign had 184,000 players at 730 BWW locations.
The Concept
Interactive agency BFG drove the campaign and helped spread awareness of it via several avenues. BWW had several goals, including generating earned media and consumer engagement, improving customer return rates and, of course, driving revenue. By turning the act of watching games into a game in and of itself, these brand goals were accomplishe d in a fun, meaningful...